tAttribute("style","-webkit-transform: rotateY("+ angle +"deg) Spinner = document.querySelector("#spinner") Adding the linked elements below the page, we’ll use them to call on a JavaScript function that carries a variable.Īs you can see, the left-hand arrow carries a negative sign as a variable to a galleryspin function: (You’ll still need to provide prefixed versions of the other transforms they’re not included here to save space).įinally, we want to add two controls for the gallery: a left and right arrow to control the spin. Safari continues to have a bug in locating the origin of 3D elements since Chrome is now prefix-free in regards to CSS 3D, only Safari should follow the hacked line of code needed for it to set the origin correctly. The images are then evenly distributed around the central axis, using nth-child selectors:Īt this stage, you’ll see that the 3D carousel is naturally responsive: as you narrow the browser window, the images get smaller, while the separation between them increases. (The min-height on the and outline on the images are provided to avoid the issues I discussed in my recent article on CSS 3D tips and tricks, while the min-width on the images ensures that the photographs do not grow so large as to overlap). The images are 40% wide, with a left of 30% positioning them in the center of the figure, making the gallery perfectly responsive. The initial CSS is also fairly simple: the z of the origin for the images and (the axis around which the elements will be transformed) is pushed “back” into the screen by 500 pixels, with the provided a transition speed of one second. (I’ve left the alt attribute values of the images blank for the sake of brevity). The construction of this CSS 3D gallery is fairly straightforward: eight images, absolutely stacked inside a relatively positioned figure element, which in turn is placed inside a containing div.
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